@startuml
sprite $wind_beaufort_3 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000353000000000000000
00000000000000000000000000000BFFFB00000000000000
00000000000000000000000000002FFDFF80000000000000
000000000000000000000000000004306FD0000000000000
000000000000000000000000000000006FD0000000000000
00007BBBBBBBBBBBBBBBBBBBBBBBBBBCFF80000000000000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000000000
000036666666666666666666666666663000000000000000
000000000000000000000000000000000000000000000000
00009DDDDDDDDDDDDDDDDDDDDC7000000000000000000000
0000EFFFFFFFFFFFFFFFFFFFFFFA00000000000000000000
00001555555555555555555557FF200003ADEEC820000000
00000000000000000000000000DF50009FFFFFFFF5000000
00000000000000000000006C55FF3008FFFFFFFFFE000000
0000000000000000000000AFFFFB001FFFF858FFFF300000
000000000000000000000009EE90006FFF9000BFFF200000
00000000000000000000000000000012220115FFFC000000
00000000000000000000000000000000001FFFFFB1000000
00000000000000000000000000000000005FFFFD30000000
00000000000000000000000000000000004ADFFFF1000000
0000000000000000000000000000078880000DFFF6000000
00000000000000000000000000000FFFF2000DFFF6000000
00000000000000000000000000000EFFFC44AFFFF4000000
000000000000000000000000000008FFFFFFFFFFD0000000
000000000000000000000000000000CFFFFFFFFE30000000
00000000000000000000000000000007DFFFFE9100000000
000000000000000000000000000000000022000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define WEATHER_WIND_BEAUFORT_3(_alias) ENTITY(rectangle,black,wind_beaufort_3,_alias,WEATHER WIND_BEAUFORT_3)
!define WEATHER_WIND_BEAUFORT_3(_alias, _label) ENTITY(rectangle,black,wind_beaufort_3,_label, _alias,WEATHER WIND_BEAUFORT_3)
!define WEATHER_WIND_BEAUFORT_3(_alias, _label, _shape) ENTITY(_shape,black,wind_beaufort_3,_label, _alias,WEATHER WIND_BEAUFORT_3)
!define WEATHER_WIND_BEAUFORT_3(_alias, _label, _shape, _color) ENTITY(_shape,_color,wind_beaufort_3,_label, _alias,WEATHER WIND_BEAUFORT_3)
skinparam folderBackgroundColor<<WEATHER WIND_BEAUFORT_3>> White
@enduml